﻿using System;
using System.Collections.Generic;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using Utils;

namespace Entities
{
    class ArtsManager
    {
        static private ArtsManager inst_ArtsManager = null;

        static public ArtsManager getArtsManager()
        {
            if (inst_ArtsManager == null)
                inst_ArtsManager = new ArtsManager();
            return inst_ArtsManager;
        }

        List<Arts> arts = new List<Arts>();

        // Model tree;

        public ArtsManager()
        {
            // tree = 
        }

        public void addTrees(Vector3 minPos, Vector3 maxPos, int number)
        {
            Vector3 randomPosition = new Vector3(
                                                    RandomNumber.Next(minPos.X, maxPos.X),
                                                    RandomNumber.Next(minPos.Y, maxPos.Y),
                                                    RandomNumber.Next(minPos.Z, maxPos.Z)
                                                );
            //for ( int counter = 0 ; counter < number ; counter++ )
            //arts.Add(new Arts( ,randomPosition);
        }
    }
}
